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Yanille

{|

|+Yanille

|- !Also called? |Yan, yanny

|- !Kingdom? |Kandarin

|- !Members Area? |Yes

|- !No. of Banks |1

|- !No. of Altars |None

|- !Leader |Colonel Radick

|- !Teleportation |Watchtower

|- !Guilds |Wizards' Guild

|- !Inhabitants/Race |Humans |}

Yanille is a city located east of Feldip Hills. It is home to the Wizard' Guild, has a potion certification clerk, and is the starting point for the Watchtower Quest.

Notable Features[]

Buildings[]

Yanille is home to a certer who can exchange prayer potions, super attack/defense/strength potions, limpwurt roots, and dragon bones for certificates.

The Wizards' Guild is located in Yanille, it requires 66 magic to enter. On the second floor there is a rune shop which sells soul-runes, and on the third floor there is a portal room with teleports to various places. In the basement there are caged zombies, useful for casting crumble undead.

There is an anvil a few steps from the bank, however players must picklock a door to access it.

Yanille has an underground agility dungeon. Which is broken into three sections. The first part is accessible at level 40 agility, which leads a few Chaos druid warrior spawns. The second section becomes accessible at level 57 agility, which leads to a Chaos druid spawn. The last section leads to Salarin the Twisted and can be accessed once a player reaches 67 agility. He drops a key which opens a chest containing herbs used in herblaw.

Yanille has a pub called Ye Olde Dragon Inn, and a shop called Frenita's Cooking Shop.

Training Spots[]

North of Yanille is a mining area with several iron rocks and a few mithril rocks.

In the west part of Yanille near the gate there are soldiers which players often train combat on.

Yanille also has watchmen who can be pickpocketed at level 65 thieving.

NPC's[]

  • Colonel Radick
  • Frenita
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