Magic is a skill in Runescape Classic that allows players to cast spells using runes. Many of the spells can be cast on monsters and other players to inflict damage or decrease stats. Aside from combat spells, the magic spellbook also offers many useful spells such as teleportation, enchantment and alchemy. When a player successfully casts a spell on an opponent, a blue star represents the spell and is shot toward the enemy. Players with level 66 magic or higher, can access the Wizards' Guild in Yanille.
Spells[]
There are many spells in the magic spell book. Each spell has a different effect and requires a different combination of runes in order for them to be cast. Upon casting a spell, the player will receive an amount of experience calculated using the formula: Where L is equal to the level required to cast that spell.
Every spell has the chance to be cast unsuccessfully which will result in the player having to wait 20 seconds before they are able to cast another spell. Failing a spell will not use up the runes in the players inventory and the player will not gain any magic experience. Having a higher magic level and wearing equipment with magic bonuses will reduce the chance of failing a spell. Having a higher magic level wont effect how hard you hit. While casting combat spells, successfully cast spells can still hit the opponent for 0 Hits.
Hotkey # | Level | Spell name | Description | Runes required | Experience |
---|---|---|---|---|---|
0 | 1 | Wind strike | A strength 1 missile attack | 1 air-rune and 1 mind-rune | 22 |
1 | 3 | Confuse | Reduces your opponent's attack by 5% | 3 water-runes, 2 earth-runes and 1 body-rune | 26 |
2 | 5 | Water strike | A strength 2 missile attack | 1 water-rune, 1 air-rune and 1 mind-rune | 30 |
3 | 7 | Enchant lvl-1 amulet | For use on sapphire amulets | 1 cosmic-rune and 1 water-rune | 34 |
4 | 9 | Earth strike | A strength 3 missile attack | 2 earth-runes, 1 air-rune and 1 mind-rune | 38 |
5 | 11 | Weaken | Reduces your opponent's strength by 5% | 3 water-runes, 2 earth-runes and 1 body-rune | 42 |
6 | 13 | Fire strike | A strength 4 missile attack | 3 fire-runes, 2 air-runes and 1 mind-rune | 46 |
7 | 15 | Bones to bananas | Changes all held bones into bananas | 2 earth-runes, 2 water-runes and 1 nature-rune | 50 |
8 | 17 | Wind bolt | A strength 5 missile attack | 2 air-runes and 1 chaos-rune | 54 |
9 | 19 | Curse | Reduces your opponent's defence by 5% | 3 earth-runes, 2 water-runes and 1 body-rune | 58 |
10 | 21 | Low level alchemy | Converts an item into coins | 3 fire-runes and 1 nature-rune | 62 |
11 | 23 | Water bolt | A strength 6 missile attack | 2 water-runes, 2 air-runes and 1 chaos-rune | 66 |
12 | 25 | Dwarvern Mine teleport | Teleports you to Dwarvern Mine | 3 air-runes, 1 law-rune and 1 fire-rune | 70 |
13 | 27 | Enchant lvl-2 amulet | For use on emerald amulets | 3 air-runes and 1 cosmic-rune | 74 |
14 | 29 | Earth bolt | A strength 7 missile attack | 3 earth-runes, 2 air-runes, 1 chaos-rune | 78 |
15 | 31 | Catherby teleport | Teleports you to Catherby | 3 air-runes, 1 earth-rune and 1 law-rune | 82 |
16 | 33 | Telekinetic grab | Take an item you can see but can't reach | 1 air-rune and 1 law-rune | 86 |
17 | 35 | Fire bolt | A strength 8 missile attack | 4 fire-runes, 3 air-runes and 1 chaos-rune | 90 |
18 | 37 | East Island teleport | Teleports you to East Island | 3 air-runes, 1 law-rune, and 1 water-rune | 94 |
19 | 39 | Crumble undead | Hits skeletons, ghosts and zombies hard! | 2 earth-runes, 2 air-runes and 1 chaos-rune | 98 |
20 | 41 | Wind blast | A strength 9 missile attack | 3 air-runes and 1 death-rune | 102 |
21 | 43 | Superheat item | Smelt 1 ore without a furnace | 4 fire-runes and 1 nature-rune | 106 |
22 | 45 | Rimmington teleport | Teleports you to Rimmington | 5 air-runes and 1 law-rune | 110 |
23 | 47 | Water blast | A strength 10 missile attack | 3 water-runes, 3 air-runes and 1 death-rune | 114 |
24 | 49 | Enchant lvl-3 amulet | For use on ruby amulets | 5 fire-runes and 1 cosmic-rune | 118 |
25 | 50 | Iban blast | Missile attack that does 25 damage | 5 fire-runes and 1 death-rune | 120 |
26 | 51 | Combat Guild teleport | Teleport to Combat Guild | 2 water-runes and 2 law-runes | 122 |
27 | 53 | Earth blast | A strength 11 missile attack | 4 earth-runes, 3 air-runes and 1 death-rune | 126 |
28 | 55 | High level alchemy | Convert an item into more gold | 5 fire-runes and 1 nature-rune | 130 |
29 | 56 | Charge water orb | Needs to be cast on a water obelisk | 30 water-runes, 3 cosmic-runes and 1 Glass orb | 132 |
30 | 57 | Enchant lvl-4 amulet | For use on diamond amulets | 10 earth-runes and 1 cosmic-rune | 134 |
31 | 58 | Fishing Guild teleport | Teleport to the Fishing Guild | 2 earth-runes and 2 law-runes | 136 |
32 | 59 | Fire blast | A strength 12 missile attack | 5 fire-runes, 4 air-runes and 1 death-rune | 138 |
33 | 60 | Claws of Guthix | A powerful god spell | 4 air-runes, 1 fire-rune and 2 blood-runes | 140 |
34 | 60 | Saradomin Strike | A powerful god spell | 4 air-runes, 2 fire-rune and 2 blood-runes | 140 |
35 | 60 | Flames of Zamorak | A powerful god spell | 1 air-rune, 4 fire-runes and 2 blood-runes | 140 |
36 | 60 | Charge Earth Orb | Needs to be cast on an earth obelisk | 1 glass orb, 30 earths, 3 cosmics | 140 |
37 | 61 | Legends Guild Teleport | Teleports you outside the Legends Guild | 2 laws, 2 fires | 142 |
38 | 62 | Wind wave | A strength 13 missile attack | 5 air-runes and 1 blood-rune | 144 |
39 | 63 | Charge Fire Orb | Needs to be cast on a fire obelisk | 30 fire-runes, 3 cosmic-runes and 1 Glass orb | 146 |
40 | 65 | Water wave | A Strength 14 missile attack | 7 water-runes, 5 air-runes and 1 blood-rune | 150 |
41 | 66 | Charge air orb | Needs to be cast on an air obelisk | 30 air-runes, 3 cosmic-runes and 1 Glass orb | 152 |
42 | 66 | Vulnerability | Reduces your opponent's defence by 10% | 5 earth-runes, 5 water-runes and 1 soul-rune | 152 |
43 | 68 | Enchant lvl-5 amulet | For use on dragonstone amulets | 15 water-runes, 15 earth-runes and 1 cosmic-rune | 156 |
44 | 70 | Earth wave | A strength 15 missile attack | 7 earth-runes, 5 air-runes and 1 blood-rune | 160 |
45 | 73 | Enfeeble | Reduces your opponent's strength by 10% | 8 earth-runes, 8 water-runes and 1 soul-rune | 166 |
46 | 75 | Fire wave | A strength 16 missile attack | 7 fire-runes, 5 air-runes and 1 blood-rune | 170 |
47 | 80 | Stun | Reduces your opponent's attack by 10% | 12 earth-runes, 12 water-runes and 1 soul-rune | 180 |
48 | 80 | Charge | Increase your mage arena spell's damage | 3 fire-runes, 3 air-runes and 3 blood-runes | 180 |
49 | 85 | Magic Chef | Cook food without a range | 4 cosmics, 10 fires | |
50 | 90 | Supersmith Item | Smith 1 item without anvil/hammer | 3 natures, 12 fires | |
51 | 95 | Enchant lvl-6 amulet | For use on Opal amulets | 15 airs, 15 bodys, 5 cosmics | |
52 | 110 | Super Alchemy | Convert an item into copious amounts of gold | 5 natures, 20 fires | |
53 | 115 | Bones to Pirahnas! | Changes all held magic bones into Piranhas | 10 waters, 10 earths, 5 natures | |
54 | 120 | Enchant lvl-7 Amulet | For use on Topaz amulets | 15 lifes, 5 cosmics, 15 fire | |
55 | 131 | Dark Wind Annihilate | A strength 24 missile attack | 5 Dark Winds, 5 bloods | |
56 | 135 | Enchant lvl-8 amulet | For use on Jade amulets | 15 waters,15 minds, 5 cosmics | |
57 | 137 | Dark Water Annihilate | A strength 26 missile attack | 3 Dark Airs, 5 Dark Waters, 5 bloods | |
58 | 140 | Charge Prayer | Charge your prayer for 20 points | 5 minds, 5 lifes, 5 law runes | |
59 | 143 | Dark Earth Annihilate | A strength 28 missile attack | 4 Dark Airs, 5 Dark Earths, 5 bloods | |
60 | 145 | Enchant lvl-9 amulet | For use on Onyx amulets | 15 airs, 10 cosmics, 15 fires | |
61 | 149 | Dark Fire Annihilate | A strength 30 missile attack | 5 Dark Airs, 7 Dark Fires, 5 bloods |
Equipment[]
Unlike RuneScape 2, armour does not decrease the magic bonus when equipped which is the reason it is often worn by mages instead of equipment that raises their magic bonus.
The following items increase a Player's magic bonus:
- Wizards robe
- Wizardshat
- Santa hat
- Gnomeshat
- Robes of Zamorak
- God Cape
- Staves
- Sapphire Amulet of magic
- Diamond Amulet of power
- Charged Dragonstone Amulet
Training[]
- Main article: Magic training
Magic is one of the hardest skills to train in RuneScape Classic due to the lack of runes caused by the absence of the runecrafting skill. Because of this, runes are high priced and training can be very expensive.