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Magic is a skill in Runescape Classic that allows players to cast spells using runes. Many of the spells can be cast on monsters and other players to inflict damage or decrease stats. Aside from combat spells, the magic spellbook also offers many useful spells such as teleportation, enchantment and alchemy. When a player successfully casts a spell on an opponent, a blue star represents the spell and is shot toward the enemy. Players with level 66 magic or higher, can access the Wizards' Guild in Yanille.

Spells[]

There are many spells in the magic spell book. Each spell has a different effect and requires a different combination of runes in order for them to be cast. Upon casting a spell, the player will receive an amount of experience calculated using the formula: Where L is equal to the level required to cast that spell.

Every spell has the chance to be cast unsuccessfully which will result in the player having to wait 20 seconds before they are able to cast another spell. Failing a spell will not use up the runes in the players inventory and the player will not gain any magic experience. Having a higher magic level and wearing equipment with magic bonuses will reduce the chance of failing a spell. Having a higher magic level wont effect how hard you hit. While casting combat spells, successfully cast spells can still hit the opponent for 0 Hits.

Hotkey # Level Spell name Description Runes required Experience
0 1 Wind strike A strength 1 missile attack 1 air-rune and 1 mind-rune 22
1 3 Confuse Reduces your opponent's attack by 5% 3 water-runes, 2 earth-runes and 1 body-rune 26
2 5 Water strike A strength 2 missile attack 1 water-rune, 1 air-rune and 1 mind-rune 30
3 7 Enchant lvl-1 amulet For use on sapphire amulets 1 cosmic-rune and 1 water-rune 34
4 9 Earth strike A strength 3 missile attack 2 earth-runes, 1 air-rune and 1 mind-rune 38
5 11 Weaken Reduces your opponent's strength by 5% 3 water-runes, 2 earth-runes and 1 body-rune 42
6 13 Fire strike A strength 4 missile attack 3 fire-runes, 2 air-runes and 1 mind-rune 46
7 15 Bones to bananas Changes all held bones into bananas 2 earth-runes, 2 water-runes and 1 nature-rune 50
8 17 Wind bolt A strength 5 missile attack 2 air-runes and 1 chaos-rune 54
9 19 Curse Reduces your opponent's defence by 5% 3 earth-runes, 2 water-runes and 1 body-rune 58
10 21 Low level alchemy Converts an item into coins 3 fire-runes and 1 nature-rune 62
11 23 Water bolt A strength 6 missile attack 2 water-runes, 2 air-runes and 1 chaos-rune 66
12 25 Dwarvern Mine teleport Teleports you to Dwarvern Mine 3 air-runes, 1 law-rune and 1 fire-rune 70
13 27 Enchant lvl-2 amulet For use on emerald amulets 3 air-runes and 1 cosmic-rune 74
14 29 Earth bolt A strength 7 missile attack 3 earth-runes, 2 air-runes, 1 chaos-rune 78
15 31 Catherby teleport Teleports you to Catherby 3 air-runes, 1 earth-rune and 1 law-rune 82
16 33 Telekinetic grab Take an item you can see but can't reach 1 air-rune and 1 law-rune 86
17 35 Fire bolt A strength 8 missile attack 4 fire-runes, 3 air-runes and 1 chaos-rune 90
18 37 East Island teleport Teleports you to East Island 3 air-runes, 1 law-rune, and 1 water-rune 94
19 39 Crumble undead Hits skeletons, ghosts and zombies hard! 2 earth-runes, 2 air-runes and 1 chaos-rune 98
20 41 Wind blast A strength 9 missile attack 3 air-runes and 1 death-rune 102
21 43 Superheat item Smelt 1 ore without a furnace 4 fire-runes and 1 nature-rune 106
22 45 Rimmington teleport Teleports you to Rimmington 5 air-runes and 1 law-rune 110
23 47 Water blast A strength 10 missile attack 3 water-runes, 3 air-runes and 1 death-rune 114
24 49 Enchant lvl-3 amulet For use on ruby amulets 5 fire-runes and 1 cosmic-rune 118
25 50 Iban blast Missile attack that does 25 damage 5 fire-runes and 1 death-rune 120
26 51 Combat Guild teleport Teleport to Combat Guild 2 water-runes and 2 law-runes 122
27 53 Earth blast A strength 11 missile attack 4 earth-runes, 3 air-runes and 1 death-rune 126
28 55 High level alchemy Convert an item into more gold 5 fire-runes and 1 nature-rune 130
29 56 Charge water orb Needs to be cast on a water obelisk 30 water-runes, 3 cosmic-runes and 1 Glass orb 132
30 57 Enchant lvl-4 amulet For use on diamond amulets 10 earth-runes and 1 cosmic-rune 134
31 58 Fishing Guild teleport Teleport to the Fishing Guild 2 earth-runes and 2 law-runes 136
32 59 Fire blast A strength 12 missile attack 5 fire-runes, 4 air-runes and 1 death-rune 138
33 60 Claws of Guthix A powerful god spell 4 air-runes, 1 fire-rune and 2 blood-runes 140
34 60 Saradomin Strike A powerful god spell 4 air-runes, 2 fire-rune and 2 blood-runes 140
35 60 Flames of Zamorak A powerful god spell 1 air-rune, 4 fire-runes and 2 blood-runes 140
36 60 Charge Earth Orb Needs to be cast on an earth obelisk 1 glass orb, 30 earths, 3 cosmics 140
37 61 Legends Guild Teleport Teleports you outside the Legends Guild 2 laws, 2 fires 142
38 62 Wind wave A strength 13 missile attack 5 air-runes and 1 blood-rune 144
39 63 Charge Fire Orb Needs to be cast on a fire obelisk 30 fire-runes, 3 cosmic-runes and 1 Glass orb 146
40 65 Water wave A Strength 14 missile attack 7 water-runes, 5 air-runes and 1 blood-rune 150
41 66 Charge air orb Needs to be cast on an air obelisk 30 air-runes, 3 cosmic-runes and 1 Glass orb 152
42 66 Vulnerability Reduces your opponent's defence by 10% 5 earth-runes, 5 water-runes and 1 soul-rune 152
43 68 Enchant lvl-5 amulet For use on dragonstone amulets 15 water-runes, 15 earth-runes and 1 cosmic-rune 156
44 70 Earth wave A strength 15 missile attack 7 earth-runes, 5 air-runes and 1 blood-rune 160
45 73 Enfeeble Reduces your opponent's strength by 10% 8 earth-runes, 8 water-runes and 1 soul-rune 166
46 75 Fire wave A strength 16 missile attack 7 fire-runes, 5 air-runes and 1 blood-rune 170
47 80 Stun Reduces your opponent's attack by 10% 12 earth-runes, 12 water-runes and 1 soul-rune 180
48 80 Charge Increase your mage arena spell's damage 3 fire-runes, 3 air-runes and 3 blood-runes 180
49 85 Magic Chef Cook food without a range 4 cosmics, 10 fires
50 90 Supersmith Item Smith 1 item without anvil/hammer 3 natures, 12 fires
51 95 Enchant lvl-6 amulet For use on Opal amulets 15 airs, 15 bodys, 5 cosmics
52 110 Super Alchemy Convert an item into copious amounts of gold 5 natures, 20 fires
53 115 Bones to Pirahnas! Changes all held magic bones into Piranhas 10 waters, 10 earths, 5 natures
54 120 Enchant lvl-7 Amulet For use on Topaz amulets 15 lifes, 5 cosmics, 15 fire
55 131 Dark Wind Annihilate A strength 24 missile attack 5 Dark Winds, 5 bloods
56 135 Enchant lvl-8 amulet For use on Jade amulets 15 waters,15 minds, 5 cosmics
57 137 Dark Water Annihilate A strength 26 missile attack 3 Dark Airs, 5 Dark Waters, 5 bloods
58 140 Charge Prayer Charge your prayer for 20 points 5 minds, 5 lifes, 5 law runes
59 143 Dark Earth Annihilate A strength 28 missile attack 4 Dark Airs, 5 Dark Earths, 5 bloods
60 145 Enchant lvl-9 amulet For use on Onyx amulets 15 airs, 10 cosmics, 15 fires
61 149 Dark Fire Annihilate A strength 30 missile attack 5 Dark Airs, 7 Dark Fires, 5 bloods

Equipment[]

Unlike RuneScape 2, armour does not decrease the magic bonus when equipped which is the reason it is often worn by mages instead of equipment that raises their magic bonus.

The following items increase a Player's magic bonus:

  • Wizards robe
  • Wizardshat
  • Santa hat
  • Gnomeshat
  • Robes of Zamorak
  • God Cape
  • Staves
  • Sapphire Amulet of magic
  • Diamond Amulet of power
  • Charged Dragonstone Amulet

Training[]

Main article: Magic training

Magic is one of the hardest skills to train in RuneScape Classic due to the lack of runes caused by the absence of the runecrafting skill. Because of this, runes are high priced and training can be very expensive.

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